txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"


//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Twirl"
Ability "Wall_Jump"
Ability "Dash_Attack"
Ability "DaggerExplosionAttack"
Ability "VibraniumHearts"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
Ability "ImmuneToLightningElectricity"
Ability "ImmuneToFire"
ability "InfinityWar_CorvusGlaive_LungeAnim"
Ability "AttackStreaks_Corvus"
Ability "AudioReactionDataDormammu"
Ability "AudioReactionDataSurturVOX"
Ability "AddMaskWhenUnderWater"
Ability "BlackoutTeleport"

moving_icon_start
                
                cameraOffset x -0.01000 y 0.00000 z 0.00000 ry 0
moving_icon_end


Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )

Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.010000, OffsetY = 0.020000, OffsetZ = -0.090000, CharHeight = 0.39, ZoomMultiplier = 1.1 )
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Gorr_Dark_Sword" always_got held

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Corvus"
vfxlevel_override "VFX_MrNegative" Extra_SLot1
vfxlevel_override "VFX_Dagger" Extra_SLot2
vfxlevel_override "VFX_Blackout" Extra_SLot3
Ability "VFXFlag_BespokePunch"
Ability "VFXTeamUpTint_White"
Ability "MrNegativeCrackedLegoGlow"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.15
		WidthScale 0.75
		MaterialScene  "VFX_MrNegative"
		MaterialSpecial "vMrNeg_STREAK_Ob1"
	EndStreakData	